![]() ![]() ![]() ![]() If you began playing the game on the PS3 in the first place, and want to “upgrade” to a PS2 Classics version of the game, head down to step 2. The first thing you need, is to have the old savefile that is on your PS3’s internal memory cards.The guide and the programs you need, will follow up below! I can assure you that there is a functional way to make the PS2 Classic recognise your old save file, through a convoluted file conversion process involving no less than three Windows PC programs to perform a chain of conversions. Somewhere down the line, you’ve bought one of the PS2™®©© Classics from the PlayStation Store, since your original copy of the game was lost to scratches.Īnd as you boot up the PS2 Classic, you find out to your sheer horror that the game doesn’t recognize the save file that is on your PS3’s internal memory card! You are the owner and player of a PlayStation 3 Obese model from 2006-07, and have successfully used a Memory Card Adapter to carry over your old PlayStation 2 save files to your PlayStation 3. You may have found yourself in this situation. On the increasingly long list of procedural guides that no one ever reads, is this thing. everyone else who offered or provided files to help build this tool.(Last updated on the 7th of September 2018, with a new link for the FPWR Save Conversion Kit.).dots_tb and crew ( AnalogMan151, teakhanirons, notzecoxao and nyaaasen).Thanks to the following people who made PSV Exporter possible Some components have updated versions available, the original versions used in PSV Exporter 1.1 have been maintained in this release. Most of these were sourced around 2006/2007 and I have identified a licence where possible. The following files were used in the creation of PSV Exporter. Should you need a different save format a utility such as PSXGameEdit should be of use.Įxporting to a PSV file will create a new save in the Playstation 3 PSV format. mcs files, these are a single save (as opposed to a card image such as Dexdrive). mcs file containing the PS1 save and press the PS1 button (or 'Extract PS1 save' menu item/popup menu item) to create a new single PS1 save. max file will create a save in the appropriate format. These will need renaming to the correct filename if rebuilding in PS2 Save Builder or another utility.Įxporting to. On extraction any 'illegal' characters which Windows does not support in filenames will be removed. In this location a folder will created containing all the files, this maintains compatibility with uLaunchELF and PS2 save Builder (hint: The Root/ID should be named the same as this directory.) If you extract all files you will be prompted to choose a location to save to. You can export as a PS2 save, a PSV file, extract individual files or extract all files at once. max file to display a list of the files contained within. I will happily accept pull requests refactoring the code into something more readable and aligned to MVC. The source code contained here is terrible, even the new PSV signature update, which is just a badly implemented version of the C code dots_tb created. My intention was to go back over this code, mainly written in 2006/2007, and bring it in-line with something I could call half-way decent. Import and export is available for the following formats: PSV Exporter allows you to manage the virtual PS1/PS2 saves (PSV files) that are created when playing a PS1 or PS2 game on the Playstation 3. This is the source code for PSV Exporter 1.3, available as a Windows executable at PS2 Save Tools ![]()
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